Today we finally add in a questing system into Elmlor. The idea of the questing system is to make it more like MMORPG style. Of course our game at least for now is 100% single player but we do enjoy the feeling of MMORPG games and so that is one the biggest things were doing today with the more generic questing system.
The idea is there is a NPC who has a quest. You accept it in a fancy window and fetch whatever they need and then bring it back for a reward. If it's killing, fetch, or more complex event system.
On Screen Quest Progression Log:
Journal in Game to see your progression or even see old quests you might of completed:
Turning in the quest: