Dev Log 4 - Fixed Timers, New Combat System, New Save System, And More!

Discussion in 'Developers Blog' started by Kane Hart, May 30, 2016.

By Kane Hart on May 30, 2016 at 4:49 AM
  1. Kane Hart

    Kane Hart
    uix_expand uix_collapse
    Administrator
    Staff Member

    Joined:
    Jul 4, 2015
    Messages:
    54
    Likes Received:
    41
    We have some more good news today. We finally fixed out Timer issues with re-spawns of events. Even though we hope the current system is temporary it might become permanent if the other one does not get fixed in the future.

    So now ore's will come back overtime of course during our example in the dev log video they come back quite fast.

    We also have a new save system, equipment screen and we also changed our battle system to more the final fantasy style where the character is at the right of the screen fighting the enemy rather then the perspective of you are the character and you never see them.

    Another big change is now the game is in 720P. We don't feel like 1080P is suitable but we also felt the old resolution was just too chaotic as most people would rather play at a proper set res like 720. Sorry 4k Gamers you will have to upscale :)



    Testing out Magic Combat in the new side view battler:
    [​IMG]

    Another one when applying the poison effect on the slimes:
    [​IMG]

    You can also see the effect status above the enemies head. If multiple effects are on them then it will scroll through them above their head.
    [​IMG]

    New Save system (might be showing a little too much info):
    [​IMG]

    New Equipment Screen Slightly changed:
    [​IMG]
     
    Chris likes this.
Tags: this article has not been tagged

Comments

Discussion in 'Developers Blog' started by Kane Hart, May 30, 2016.

Share This Page